Gundam Eclipse
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Gundam Eclipse is Moving!

September 26, 2018 — by tc012009

An important announcement was posted in GE Forum News regarding the future of the community. The forum had accumulated 240 topics and approximately 1,900 posts in its announcements section by this time.

  • Posted in GE Forum News
  • Final recorded announcement in the section

Moderoid 1/60 SAVAGE CROSSBOW

How to Mix Char’s Pink-Red Color for Gundam Models

Char Aznable’s mobile suits are famous for their distinctive pink-red armor, but reproducing that color from a single bottle of paint can be surprisingly difficult. The shade changes with lighting, scale, surface finish, and the specific suit you are building. A custom mix gives you much greater control than relying on a premixed “Char red.”

The ideal result is a strong warm red softened with pink and a small amount of orange or cream. It should look vivid without becoming fluorescent, and it needs enough depth to remain convincing across armor panels, joints, and small details.

Before mixing, decide whether you are matching a particular anime appearance, a box illustration, or your own interpretation. Char’s Zaku, Gelgoog, and Sazabi can all be represented with slightly different red and pink tones.

Select the right paint family

Use paints from the same manufacturer and product line whenever possible. Lacquer, acrylic, and enamel paints can produce excellent results, but their drying times, opacity, and solvent requirements differ. Mixing unrelated brands may work, though it makes the final color and handling less predictable.

For airbrushing, thin the paint according to its paint type rather than guessing by eye. A mixture that looks correct in the palette can become much lighter after thinning, especially when applied in several translucent coats. Brush painters should aim for a creamy consistency that flows smoothly without flooding panel lines.

A useful starting formula is three parts vivid red, one part magenta or pink, and a quarter part orange. If the red is too intense, add a tiny amount of off-white or pale pink. Avoid adding pure white too early, because it can make the mixture chalky and reduce the rich appearance of the armor.

Build a controlled pink-red base

Begin with a small test batch instead of filling the entire paint cup. For example, measure three drops of red, one drop of magenta, and a small touch of orange using disposable pipettes or the end of a mixing stick. Stir thoroughly before judging the color; unmixed pigment can make the surface appear streaky or darker than the final result.

The red should remain dominant. Magenta shifts the hue toward Char’s recognizable pink-red character, while orange restores warmth and prevents the color from looking purple. If the result is too pink, add red in half-drop increments. If it looks too crimson, add a very small amount of orange rather than yellow, which can quickly produce an artificial coral shade.

Desired adjustment Add carefully Likely effect
More pink Magenta or pale pink Cooler, brighter armor
More warmth Orange-red or orange Richer, more vermilion tone
Less saturation Off-white or warm gray Softer, scaled-down color
Deeper shadows Dark red or maroon Stronger panel definition
Faded appearance Cream or light gray Sun-bleached, weathered finish

Adjust the color for scale

Scale effect matters when painting a 1/144, 1/100, or larger Gunpla kit. Small models often look better with a slightly lighter and less saturated version of the real-world color. On tiny armor parts, a very dark red can lose detail and appear almost brown under normal room lighting.

For a high-grade 1/144 kit, add a small amount of pale pink or warm gray to the base mix. Master Grade kits can use a stronger, deeper red because their larger surfaces support more contrast. A Perfect Grade or display-scale model may benefit from subtle tonal variation between armor blocks instead of one uniform color.

Always record your measurements. Write down the paint brand, approximate ratios, thinner used, and number of coats. This makes it possible to recreate the shade for replacement parts, weapons, or a future Char-themed build.

Test under actual lighting

Spray or brush the custom color onto a spare runner, plastic spoon, or primed offcut from the kit. Apply the same primer and number of coats you plan to use on the finished model. A gray primer will produce a different result from white or black, so the test surface should match your actual preparation.

Let the sample dry completely before changing the formula. Wet paint often appears deeper and glossier than its cured color. Examine it under daylight, a neutral hobby lamp, and the display lighting where the model will eventually be placed. Photographing the test beside reference artwork can also reveal whether the hue is drifting too orange, too purple, or too dark.

If your build includes a scenic presentation, color testing becomes even more valuable. A muted urban or desert setting can make the armor appear brighter by contrast. Planning the surrounding display with a diorama base guide helps you judge the paint in a complete visual context rather than in isolation.

Add highlights and panel variation

A single flat color can make a custom-painted kit look toy-like. Mix a highlight color by adding pale pink or warm ivory to the base shade, then apply it to upper-facing armor edges and broad raised surfaces. Keep the highlight subtle; a difference of roughly 10–20 percent in brightness is often enough.

For shadows, deepen the base with dark red or a trace of maroon. Use this mixture around armor overlaps, under shoulder armor, and near mechanical recesses. Avoid using black unless you need a very deep separation, since black can make red appear dirty and lifeless.

Gloss, satin, and matte finishes also alter the perceived color. A gloss coat makes the pink-red look darker and more saturated, while a matte coat lightens and softens it. If you plan to apply decals, use gloss before decal work and finish with satin or matte after weathering.

Refine the finish through practice

Weathering should support the color rather than cover it. Thin brown-red filters, restrained chipping, and a little dark pigment around vents can create realism without losing Char’s signature palette. For a battle-worn Sazabi or Zaku, place wear on leading edges and exposed armor rather than distributing it evenly across every panel.

Keep progress photos and ask other builders to comment on the hue, especially when you are uncertain about color balance. The work-in-progress forum is useful for comparing test spoons, paint recipes, and staged armor parts before committing to the complete kit.

Practical mixing recommendations

  • Start with red as the dominant color, then introduce magenta and orange in tiny increments.
  • Test every formula over the exact primer and under the intended lighting.
  • Lighten the shade slightly for smaller scales to preserve visible detail.
  • Keep a written recipe and a dried paint sample for future repairs.
  • Apply highlights, shadows, and topcoat only after the base color has fully cured.

A convincing Char-inspired finish comes from controlled adjustments rather than a single perfect recipe. Mix patiently, compare cured samples, and preserve the proportions that work. Once the color feels right, apply it in thin coats and let each layer settle before judging the armor. Share the finished mobile suit with the Gundam Eclipse community so other builders can learn from the process and add their own refinements.

A member-contributed review of the Moderoid 1/60 SAVAGE CROSSBOW kit, published in the Gundam Eclipse Reviews section. The reviews area hosted 246 topics and roughly 1,400 posts.

PG 00 Gundam

November 4, 2018 — by heathorn

A completed Perfect Grade 00 Gundam build showcased in The Display Case. This section featured approximately 2,200 topics and 24,900 posts, making it one of the forum's largest galleries of finished work.

HG Zeta Gundam Evolution Project

2018 — by kajnrig

An ongoing High Grade Zeta Gundam customization project shared in the Work-in-Progress Thread. This was the most active section on the forum, with roughly 1,400 topics and 34,300 posts where members exchanged feedback and progress updates.